Encoding: The process of converting uncompressed video
to compressed digital video using various standards, or codecs (compression/decompression
algorithms) such as MPEG, Real Video, Windows Media, and QuickTime,
depending on the playback medium, the platform that will be used
to
deliver the content, and the bandwidth available.
Streaming: The
simultaneous transfer of digital media (video, voice and data) so
that it is received as a continuous real-time stream. Streamed
data is transmitted by a server application and received and displayed
in real-time by client applications. These applications can start
displaying video or playing back audio as soon as enough data has
been received and stored in the receiving station’s buffer.
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